University of Nottingham Malaysia
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Su Ting Yong

Associate Professor,

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Biography

Su-Ting Yong is an Associate Professor in the Department of Foundation in Engineering, The University of Nottingham Malaysia Campus. She joined the University in 2008, having taught in a few universities for a number of years. Dr Yong obtained her Bachelor's Degree in Science and Computer with Education (Mathematics) and Master's Degree in Information Technology from The University of Technology Malaysia. She completed her PhD in Engineering Education at The University of Nottingham. She is a Senior Fellow of the Higher Education Academy and has a wide variety of research interests, largely focused on technology in mathematics education, educational games, gamification and programming. Her latest project is funded by the University Teaching and Learning Fund.

Teaching Summary

Programming (C, C#, C++, Java, VB.NET, MATLAB); Information Technology and Design; Computer Methods; Communication Technology; Information System.

Research Summary

Education engineering; gaming pedagogy; technology in education; virtual reality in education; mathematics education; programming education; students' engagement; teaching and learning.

Recent Publications

  • YONG, S.T, CHEMMANGATTUVALAPPIL, N. and FOO, DOMINIC Y. C.,, 2024. Students’ perception of non-placement work-integrated learning in chemical engineering: Work-related skills towards the post-pandemic future. South African Journal of Chemical Engineering (SAJCE). 47, 322-332
  • LEE, M.K., YONG, S.T., TING, K.N., WONG, J.Y. and ZAINAL N.S., 2024. Virtual Reality as Supplementary Education Tool for Pharmacology Laboratory Practical: The Effect on Student Experience, Knowledge and Confidence In: The Asian Conference on Education 2023.
  • KARUNAGHARAN, J. K., YONG, S. T., KHIEW, P. S. and CHIA, J., 2023. Learning science via simulations: Evaluating the impact on student learning. In: T. BYROM and J. CAWKWELL, eds., The teaching and learning challenges of 21st-century higher education: Prioritising pedagogy Cambridge Scholars Publishing.
  • YONG, S.T., CHEMMANGATTUVALAPPIL, N. and FOO, DOMINIC Y. C.,, 2023. What do chemical engineering students learn from work-integrated learning? Job skills in the post-pandemic future. In: Beyond Satisfaction, Student Engagement and Partnership in Teaching and Learning.
  • YONG. S.T, CHONG,S., TIONG,K., TAN,T.K. and MATTHEWS,R., 2022. The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience International Journal of Virtual and Personal Learning Environments. 12(1), 1-16
  • YONG, S.T. and TIONG, K.M., 2022. A blended learning approach: motivation and difficulties in learning programming International Journal of Information and Communication Technology Education (IJICTE). 18(1), 1-16
  • YONG, S.T. and GATES, P., 2022. Emergency Online Programming Classes: Self-Efficacy, Motivation, and Performance International Journal of Virtual and Personal Learning Environments (IJVPLE). 12(1), 1-19
  • YONG, S.T., TIONG, K.M., ANDY CHAN, T.Y. and KHIEW, P.S., 2021. Flipped Classroom: Learning Experiences in Programming. International Journal of Virtual and Personal Learning Environments (IJVPLE). 11(1), 23-37
  • YONG S.T., KARJANTO. N., GATES, P., ANDY CHAN T.Y. and KHIN T.M., 2021. Let us rethink how to teach mathematics using gaming principles International Journal of Mathematical Education in Science and Technology. 52(8), 1175-1194
  • WONG J.Y., YIP C.C., YONG S.T., ANDY CHAN, KOK S.T., LAU T.L., ALI M.T. and GOUDA E., 2020. BIM-VR Framework for Building Information Modelling in Engineering Education International Journal of Interactive Mobile Technologies. 14(6), 15-39
  • YONG, S.T., GATES, P. and ANDY CHAN, T.Y., 2019. Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education International Journal of Game-Based Learning. 9(1), 1-14
  • YONG, S. T., TIONG, K. M., MATTHEWS, R., TAN, T. K., KHIEW, P. S., ANDY CHAN, T. Y. and KHIN, T. M., 2019. Digital Native Students Learn Programming: Do Learning Styles Matter? In: The 5th International Conference on Education (ICEDU 2019), 5-7 April 2019, Kuala Lumpur Malaysia..
  • YONG, S. T., ALAN CHONG, S. Y., TIONG, K. M. and TAN, T. K., 2019. A Pilot Test: Assessing Students' Learning Experience In: Teaching and Learning Research Workshop 2019: Research Output Presentation, March 15 2019, The University of Nottingham Malaysia.
  • MATTHEWS, R. and YONG, S.T., 2019. Digital Worked Example: An Experimental Comparison of Strategies to Enhance Computer Programming Skills In: 3rd Asia International Multidisciplinary Conference 2019 (AIMC2019), University Technology Malaysia.
  • YONG, S.T., GATES, P., ANDY, CHAN, LEE, C.S., MATTHEWS, R. and TIONG, K.M., 2019. Exploring the Feasibility of Computer Games in Mathematics Education In: IEEE International Symposium on Haptic Audio-Visual Environment & Games (HAVE), 3-4 October 2019, Sunway University, Malaysia.
  • MATTHEWS, R., RAMAYAH, B. and YONG, S.T., 2019. Digital Worked Example: An Experiment on Strategies to Enhance Computer Programming Skills International Journal of Recent Technology and Engineering (IJRTE). 8(3S2), 571-576
  • YONG, S.T., GATES, P. and CHAN, T.Y., 2018. A Gaming Perspective on Mathematics Education International Journal of Information and Communication Technology Education. 14(4), 85-98
  • YONG, S.T. and GATES, P., 2017. What Computer Games Can Teach Us about Classroom Teaching? In: IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 12-14 December 2017, Hong Kong..
  • YONG, S.T., 2017. Digital Native Students: Gender Differences in Mathematics and Gaming International Journal of Virtual and Personal Learning Environments. 7(2), 13-26
  • YONG S. T., HARRISON, I. and GATES, P., 2016. Using Digital Games to Learn Mathematics – What students think? International Journal of Serious Games. 3(2), (online)
  • YONG S. T., GATES, P. and HARRISON, I., 2016. Digital Native Students- Where is the evidence: The Online Journal of New Horizons in Education: 6(1), (online)
  • YONG, S.T. and GATES, P., 2016. Digital Games and Learning Mathematics: Student, Teacher and Parent Perspectives International Journal of Serious Games. 3(4), (online)
  • SU-TING, YONG & PETER GATES, 2014. Born Digital: Are They Really Digital Natives: International Journal of e-Education, e-Business, e-Management and e-Learning: 4, 102-105.
  • KARJANTO, N. & YONG, S.T., 2013. Test anxiety in mathematics among early undergraduate students in a British university in Malaysia: European Journal of Engineering Education 38, 11-37.
  • YEW, N.Z, TIONG, K.M & YONG, S.T., 2012. Path-finding in a Maze-like Puzzle using Multipartite Graph Algorithm In: International Conference on Engineering and Applied Science, 14-16 December 2012, Hong Kong.. 79-87.
  • YEW, N. Z., TIONG, K. M. and YONG, S.T., 2011. Recursive Path-finding in a Dynamic Maze with Modified Tremaux’s Algorithm In: Proceedings of WASET Issue 60: International Conference on Applied Mathematics and Engineering Mathematics (ICAMEM). 845-847.
  • YONG, S. T., 2010. Learning Application Software: Conventional versus Screencasts Approac In: CITE Research Symposium (CITERS), 4-6 March 2010, Hong Kong.
  • YONG, S.T., 2010. Educational Computer Games: What are the Students’ Expectations In: CITE Research Symposium (CITERS), 4-6 March 2010, Hong Kong.
  • YAP, L.C and KARJANTO, N. & YONG. S. T., 2009. Relationship between students’ test anxiety and their academic performance in mathematic In: International Conference on Engineering and Education in the 21st Century (ICEE 2009), 23- 25 March 2009, Kuching Sarawak, Malaysia..
  • KARJANTO, N. & YONG. S.T., 2009. Some Pros and Cons of Implementing Parallel and Block Teaching for Mathematics Module In: Proceeding of 3rd International Conference on Science and Mathematics Education (CoSMED), 10 – 12 November, 2009, Penang, Malaysia..
  • SU-TING, YONG, 2009. Students’ Perception on Educational Games: Usefulness & Fun. In: Proceedings of the 17th International Conference on Computers in Education, 30 November – 4 December 2009, Hong Kong..
  • YONG, S. T. & TIONG, K. M., 2008. Video/Computer Games: Differences in Gender Preferences, Participation and Perception Game Journal. 3(1), (online)
  • GOI, C.L, HO, P.L and CHOO, S.C. & YONG, S.T., 2008. The Extent of Information Technology (IT) Use in Accounting: A Case of Sarawak, Curtin Sarawa: Bangkok, Thailand In: Fourth International Conference On Global Research In Business & Economics, 28-30 December 2008..
  • TIONG, K. M. & YONG, S. T., 2008. Learning through Computer Game Design: Possible Success (or Failure) Factor In: Proceedings of the 16th International Conference on Computers in Education, 27-31 October 2008, Taipei, Taiwan.. 947-951
  • YONG, S.T. AND LEE, C.S., 2008. Effective Educational Computer Games (CG): A Structured Equation Modelling Approach. In: In: Proceedings of the 16th International Conference on Computers in Education, 27-31 October 2008, Taipei, Taiwan..
  • LEW, T. Y. & YONG, S. T., 2006. Managing Expectations and Perceptions of Service Quality of Local and International Students in an Offshore Branch Campus of an Australian Universit: Academy of Taiwan Business Management Review: 1(1), 94-103.
  • YONG, S.T., 2006. Gaming Experience: Adolescent versus Adult Gamers Game Journal. 1(4), December 2006.
  • YONG, S.T., 2005. Usability. In: HOWARD, C, BOETTCHER, J, JUSTICE, L, SCHENK, K, ROGERS, P.L and BERG, G.A., eds., Encyclopedia of Distance Learning Idea Group Reference.
  • YONG, S. T. & TIONG, K. M., 2005. Business Students’ Perceptions on Internationalization of Curriculu In: Proceedings of international Education: Diversity, Dilemmas, Differences and Directions, 6-8 December 2005, University Technology MARA, Malaysia..
  • YONG, S.T., 2005. Usability. In: HOWARD, C, BOETTCHER, J, JUSTICE, L, SCHENK, K, ROGERS, P.L and BERG, G.A., eds., Encyclopedia of Distance Learning: Idea Group Reference.
  • YONG, S. T. & LEW, T. Y., 2005. Deep Learning Approach Among Marketing Students: Adult versus youth learner In: Proceedings of the 2005 HERDSA Conference, 3-6 July 2005, University of Sydney, Australia..
  • YONG, S. T., 2005. Distance Education: Content and Page Design: Malaysia Distance Education Journal: 7(1), 21-31.
  • YONG, S.T. & CHOO, Y. H., 2005. Computer Animation. In: HOWARD, C, BOETTCHER, J, JUSTICE, L, SCHENK, K, ROGERS, P.L and BERG, G.A., eds., Encyclopedia of Distance Learning: 1. Idea Group Reference. 323-330.
  • TIONG, K. M. & YONG, S. T., 2004. Confucian Heritage Culture Learners’ and Instructors’ Expectations and Preferences in Collaborative Learning: Convergence or Divergence In: Proceedings of the 2004 HERDSA Conference, 4-7 July 2004, Curtin University Sarawak, Miri..
  • LEW, T. Y, STEVENSON, K, MUNIAPAN, B, KONG, E. F and YONG, S.T., 2004. Entrepreneurship: Personality Profile Of Chinese Entrepreneurs Who Are Members Of The Miri Chinese Chamber Of Commerce And Industry Sarawak, Malaysi In: 8th ANZAM Conference, 8-11 December, 2004, University of Otago, Dunedin, New Zealand..
  • YONG, S.T., 2004. Reflecting on the Profession: Who is the IT Professional? Ubiquity. 5(30), Sept. 29 - Oct. 5
  • TIONG, K. M and YONG, S. T. & LAU S. T., 2003. The Challenges of Mathematics Curriculum Development at an Offshore Campus: A Case of Curtin University of Technology, Sarawak Campu In: Proceedings of the International Conference on Science and Mathematics Education: Which Way Now?, 14 - 16 October 2003, University of Malaya City Campus, Kuala Lumpur, Malaysia..
  • The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience International Journal of Virtual and Personal Learning Environments. 1-16
  • The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience

University of Nottingham Malaysia

Jalan Broga, 43500 Semenyih
Selangor Darul Ehsan
Malaysia

University of Nottingham Malaysia DULN001(B)

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