Dr Marina Ng is an Associate Professor and research member of the Mixed Reality Lab (MRL) UK and Malaysia. She is also an Associate Dean of the Faculty of Science & Engineering (FOSE).
Dr Marina Ng's research started in 2000 through her final year project at Multimedia University, Malaysia, which resulted in several journal and conference publications, a patent application and university grants. She was awarded the prestigious British Chevening Scholarship to pursue her postgraduate studies in the UK where she had the privilege of joining the Mixed Reality Lab, University of Nottingham UK. In 2002, she was awarded a Master of Research (MRes) from the School of Computer Science, University of Nottingham UK. In 2006, she completed her PhD within 3 years of starting under the supervision of Prof Steve Benford and Prof. Boriana Koleva. It was awarded without conditions (one of the few in the school's history to have achieved this).
She is now based in University of Nottingham Malaysia; advancing Human-Computer Interaction research and championing STEM research and education in Malaysia.
She is the recipient of the Lord Dearing Award 2022 in recognition of her outstanding performance and excellence in teaching. She was also conferred the Vice Chancellor's Medal 2022 for her exceptional contribution to students and the local community.
Dr Marina Ng's research expertise is in the field of Human-Computer Interaction (HCI), specialising in mobile, mixed reality and Internet of Things (IoT). She has been developing novel interactive technologies - merging physical and digital interactions to explore new ways of living, playing and working. She has extensive experience in conducting interdisciplinary research, employing ethnography, user-centred design, iterative prototyping and participatory design approach, and also deploying and studying them 'in the wild'.
Dr Marina Ng is the module convenor of the following modules: COMP2025 - Human-Computer Interaction (2nd year module). COMP3042 - Fundamentals of Information Visualisation and COMP3045 - Information… read more
Developing IoT Toolkit for making cultural serious games
- Research explores a toolkit that allows users with no programming experience to create IoT serious games for cultural learning.
IoT Storytelling Authoring Toolkit
- A research collaboration with the School of Education, UNM to improve literacy learning among students through IoT Storytelling.
Using Serious Games for creating awareness in Epilepsy
- A research collaboration with University of Malaya Hospital to develop serious games to educate patients, families and the public on Epilepsy.
KHER HUI NG, HANISAH MOHD RADZI and KEAN WAH LEE, 2022. Augmented Storytelling: Impact of Making on Students’ Interest in Literacy Technology, Pedagogy and Education. (In Press.)
MOSTAFA OSAMA MOSTAFA ABDULRAZIC, MIRZA RAYANA SANZANA and KHER HUI NG, 2022. Integrating Internet of Things (IoT) in Cultural Game Authoring Tool: An Innovative Approach in Maker Education In: 9th International Electronic Conference on Sensors and Applications.
MIRZA RAYANA SANZANA, MOSTAFA OSAMA MOSTAFA ABDULRAZIC, JING YING WONG, KHER HUI NG and SHAMS EL GHAZY, 2021. Lecture-based, VR game-based and their combination, which is better for higher education? Journal of Applied Research in Higher Education.
Designing for Cultural Reflection
- A research collaboration between Baba Nyonya Heritage Museum, Malacca and University of Nottingham to develop museum interactive installations to promote cultural reflection
Augmenting learning with personal mobile technology
- A research collaboration between Royal Selangor Pewter and University of Nottingham to augment learning and visitor experience through the development of Internet of Things (IOT)-enabled pewter objects
Mobile Garden Guide based on Artcodes
- A research collaboration between Crops for the Future (CFF) and University of Nottingham to support informal learning experience in public setting based on Artcodes, a new visual recognition system.
Using Serious Games for Teaching and Learning Immunology
- An interdisciplinary project that aims to develop and evaluate serious games as a means to teach human immunology.
- A research project in partnership with Dyslexia Centre Malaysia to develop an air tracing reading tool for children with Dyslexia.
- A research collaboration between UNMC, Crops for the Future (CFF) and Horizon UK to understand why people buy/ or not buy underutilised fruits and vegetables.
- A multi-centre interdisciplinary project to develop novel interactive systems to promote physical activity for recovery of upper limb function post-stroke
E-Science Usability for Schools
- Worked in a multi-partner interdisciplinary project to create a usable and reusable toolkit that supports teachers in creating new learning experiences
- Worked in a multi-partner interdisciplinary project to explore the relation between thrill and pleasure using wearable, wireless telemetry systems
- Involved in the design and staging of a series of public exhibition and evaluation in Science Museum London
- Team member of an European Integrated Project involving interdisciplinary multi-partners that aimed to develop a software suite for authoring, publishing and experiencing interactive multimedia stories and content
- A £10million project bringing together researchers from eight UK institutions which focused on the integration of physical and digital interaction
- Carried out PhD research, by extending Pin&Play infrastructure, in collaboration with EQUATOR partner, to develop a tangible pin-board with actuated pins
Situated Hybrid Assemblies in Public Environments (SHAPE)
- A multi-partner interdisciplinary project combining social and computer science expertise to develop and evaluate assemblies of hybrid, mixed reality artefacts in public place
Virtual Learning Environment Terminal (VLET)
- Research into the development of multimedia textbook for engineering courses with extension to integrate multi-modal interfaces